I've uploaded logos I've made over the years both here at the site and over at Behance.
Or just keep scrolling down :)
Journal
I've uploaded logos I've made over the years both here at the site and over at Behance.
Or just keep scrolling down :)
I just remembered that my whole master thesis in design is out on the web.
The project became fictive app were called Youuu - the health-app that adapts to you, and were a concept were you would feed data tasks and get different graphs mixed with gamefication and incentives to do your tasks.
Some parts still holds up, but Oo, looking back it feels so out dated. the health app is designed for iOS 6, and as you probably know, the design language totally changed after iOS 7 and introduced new way of thinking apps and design. And the thesis is in Norwegian and not accessible for everyone.
But if this is of any interest to you, and you know a lot of Norwegian you can download it all here.
And this is a typical school situation were you had one idea, but some scholar said it should be something else. My initial idea, creating a open network for health anxiety, is still more interesting then my thesis. But hey what can you do.
I've become a certified Squarespace member, that means I get some perks on my future projects.
Like 20% discount for my customers on their first year
Six-Month Trial Periods (the usual is just one month)
Optimized Customer Care (I get faster feedback)
Exclusive Content (I guess that's just for me)
A community of experts (forums and stuff)
So some benefits for you as a costumer to use me as your Squarespace designer.
Maybe Squarespace is a solution for you as well?
I've added more of the videos I've made late 2016 - 2017.
Fist a short project I did for the talented Miss Tati. It's a simple lyric video with illustrations made by Robert Høyem.
One for CityBox. That's an animation peace that I did for my good friends at Overhaus. It's not often I do character animation so even tho it's 2D it were a surprisingly difficult project.
I made a promovideo for my own product PolarWhite, when I released a new pack called PolarWhite Tables.
This video were one of many videos I did for Kind conceptual branding while I were employed over there the fall of 2016. I did the product renders and animation. At Kind I were turned in to a button clicker, and weren't what it ought to be, and I went back to freelancing when I got some new opportunities.
In this tutorial I show how you can create alternative forms with different deformers and object tools. I also show how you can work with Dual Graph (voronoi) procedurally.
By using some easy tricks you can create many different forms.
dual graph: http://www.entagma.com/dualgraph-a-voronoi-remeshing-plugin-for-cinema4d/
In this tutorial I show my main workflow for UV-mapping or UV-unwrapping. This is for you who need to fix a ready made model with out or bad UVs.
To show the versatility of the technique I unwrap two different models, one box shaped model and one curve shaped model.
But the real speed trick is to set up your startup layout ready for unwrapping.
Since these are two models form the internet I don't really know how they are made. I have to fix bad normals, remove triangles, get weird flipped polygons, do some simple model fixing with pentool, untriangulate the mesh and then do the UV-mapping. I also get messages that says the model has bad polygons and more.
For the UV-mapping I often us the box algorithm. If that doesn't work I use frontal projection. For curved models it's best to cut the models in different parts by selecting the edge. I then use frontal and then I unwrap/relax the UV.
In this tutorial I show the utility shader in Arnold Render. It gives opportunity to create looks that aren't possible with the native render engine in Cinema 4d. Hope this gives you new inspiration to explore new looks and styles.
If you have a material suggestion, write it in the comments :)
Cinema 4D https://www.maxon.net/en/
Arnold Render https://www.solidangle.com/
Anders Langlands http://www.anderslanglands.com/alshad...
In this tutorial I show how to create an ice material for Arnold Render. In photoshop I make the material base based on a picture. It's made square and seamless for ease of use. Then processed in Bitmap2Material to create different texture maps. Then mixed together in Arnold Render.
This is a little more advanced then the first material tutorial, and hope you like it.
Cinema 4D
Arnold Render
Anders Langalands
Bitmap2Material
Photoshop